小组帖子:分享自己做的横版act的一点功能

indienova.com/groups/post/1785

发起:wx09y 大家好,我是没有自己作品,只会写点代码的菜鸟一个一直以来,从大家的教程和demo学到了很多东西……发射弹幕,生命条,对话框,选择框按z是攻击,a是发射弹幕,按方向键下+前+z也是发射弹幕,s是跳跃,v冲刺

Conqueror's Blade - 全军集结豪华礼包(Conqueror's Blade - Legion Siege Deluxe Pack)

indienova.com/steam/game/2654330

和全世界的玩家一起,鏖战15v15史诗攻城大战,和盟友在大世界攻城掠地,您的兵团已经整装待发,静听号令……全军集结豪华礼包此DLC包含以下物品:1.五星兵团自选箱(内含兵团2选1):铁浮屠/耶尼塞宫廷禁卫2

X-Plane 12 Add-on: Aerosoft - Faroe Islands XP

indienova.com/steam/game/2436890

do not reach, while visitors from abroad arrive at Vágar……do not reach, while visitors from abroad arrive at Vágar……AirportDetailed rendition of the Vágar Airport and

Rev to Vertex

indienova.com/steam/game/2022140

Rev to Vertex (R2V) is in Early Access now!……“Rev to Vertex” (R2V) Early Access is developing by……hills and streets of Hong Kong.R2V, unlike any rally

Blocky Ball

indienova.com/steam/game/1343040

Take on your friends in a 1v1 or 2v2 to fly through……Take on your friends in a 1v1 or 2v2 to fly through

孔卓晖-josranm:运用白金工作室的“High-Level Design”概念分析鬼泣5的关卡刺激度

indienova.com/u/josranm/blogread/29407

在本文的评价系统,也是如此。标准说了这么多,那么考量依据都有什么呢?……上一关带给玩家的感觉,会延续到下一关。……简单来说,就是把“欲扬先抑”带到关卡设计

运用白金工作室的“High-Level Design”概念分析鬼泣 5 的关卡刺激度

indienova.com/indie-game-development/devil-may-cry-5-high-level-design/

在本文的评价系统,也是如此。标准说了这么多,那么考量依据都有什么呢?……上一关带给玩家的感觉,会延续到下一关。……简单来说,就是把“欲扬先抑”带到关卡设计

街霸 V:升龙拳特别版(Street Fighter V: Special Shoryuken Edition)

indienova.com/game/street-fighter-v-special-shoryuken-edition

Street Fighter V Limited Special Asian Package, Street……Fighter V - Limited Special Asian Package, Street……Fighter V - Special Shoryuken Edition

超次元海王星 胜利(Hyperdimension Neptunia Victory)

indienova.com/game/hyperdimension-neptunia-victory

神次元ゲイムネプテューヌV, Kami Jigen Game Neptune V, Ultra Dimension……Neptune V

Quadratank

indienova.com/game/quadratank

Play in a classic 1 v 1, 2 v 2, 3 v 1, or Free For

版本:Early Access


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